Guards Attack
ASL A35

Near Aalst, Holland, 18 September 1944:

Stiff German resistance had thwarted Horrock's plan to smash out of the XXX Corps' bridghead on Sunday and link with the 
Americans in Eindhoven in less than three hours. By nightfall on the 17th, Lt-Colonel Veandeleur's tanks had only reached 
Valkenswaard, six miles short of the day's objective, where orders to halt the advance were received. To the east of the 
highway, heather-covered dunes cut by small streams made the area barely negotiable for armor; to the west, the wooden 
bridges were too frail to support Shermans. Unaware of the destruction of the highway bridge at Zon, his men had spent the
night chaffing at the seemingly unreasonable delay by their commanders. Cheers went up from the Irish as orders finally 
came to move out. Although the scouting patrols of the Household Cavalry had warned of Germans in good defensive positions 
up ahead, Vandeleur's force met little opposition until they neard the village of Aalst, halfway to Eindhoven.

Units Human Players 
German: Squads, LMG, AT
British: Squads, LMG, AFV

Maps: ASL Maps 17, 13

Terrain: Rural

Scenario Length: 8 Game Turns

Victory objective: The British player wins by capturing Victory Locations.

Scenario Designer: Okiefire